
Ground Vehicle model, damage model, characteristic and weaponry changes: Naval missions are now available in custom battles.By analogy with the aircraft “Front Line” missions, destruction of any ground vehicle counts for the victory of the team: The players will have to choose if they want to protect its own ground vehicles or go hunt enemy ones. Helicopter missions have been refined in accordance with player feedback: more light vehicles have been added, helicopters respawn points have been placed further away from AI target clusters.The structure of roads and routes of AI ground vehicles has been corrected: crossroads have been added, new route points and new roads and routes needed for the missions have been added. They now have "embankments" and bridges are much better combined with the landscape. Now bridges correctly coincide with the roadway.
SHARDS OF WAR CALIBRE FULL

2.13 Changes specific to the Xbox One platform.2.12 Changes specific to the PlayStation®4 platform.2.6 Naval fleet model, damage model, characteristic and weaponry changes:.2.4 Aircraft model, damage model, characteristic and weaponry changes:.2.3 Ground Vehicle model, damage model, characteristic and weaponry changes:.1.2 Helicopters (Available for all players).
